Großer Händler (Civ4 FFH)
Großer Händler | ||
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Nichtmilitärische Einheiten | ||
Werte | ||
Stärke | 0 | |
Bewegung | 2 | |
Eigenschaften | ||
Fähigkeiten | kann nicht als Zufriedenheits-Unterstützung in Städten genutzt werden Zählt nicht als militärische Einheit für Unterhaltskosten Zählt nicht als militärische Einheit für Produktionszwecke kann keine Geländefelder plündern kann feindliches Territorium durchqueren kann mithelfen ein Goldenes Zeitalter zu starten kann sich in einer Stadt als Großer Händler ansiedeln kann eine Technologie entdecken kann eine Handelsmission ausführen |
This great person is gained through Great People points. This unit can be sacrificed (along with at least one other of a different type) for a Golden Age. It can be sacrificed to give (1000 research points (+2* the team's population)) * the game speed discover percentage towards a technology (or the minimum number needed, if that is less), for a trade mission If the unit's civilization has no capitol, it is 500 times the game speed unit trade percent. In a city, if the unit's civilization has a capitol, it is (that 500 plus (200 times the trade profit from the city in this plot to the owning civilization's capitol city)) times the game speed unit trade percent, or for a Great Merchant Specialist.
Note that the trade profit from the city in this plot to the owning civilization's capitol city is calculated as follows:
- The trade profit, calculated as the (lesser of (the other city's population * their population trade percent) or (the distance between the two cities * the world size's trade profit percent)) * (100 + the total trade modifier)% (min 0) * (The trade profit percent) * . If the other city is foreign, that trade multiplier is multiplied by (100 + the foreign trade modifier)% (min 0).
In any event, the minimum trade profit is 2 for a foreign city, 1 for your own city.
- Note that for the purposes of this calculation foreign cities are whether or not they are on that player's team, not if they are owned by that player.