Obsidiangolem (Civ4 FFH)
Obsidiangolem | ||
---|---|---|
Nahkampfeinheit | ||
Werte | ||
Stärke | 12 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Walzen | |
Ressourcen | Marmor oder Stein | |
Gebäude | Golemwerkstatt | |
Eigenschaften | ||
Spezialeinheit für | Luchuirp | |
Ersetzt | Schildwall | |
Startbeförderungen | Golem, Immunität gegen Magie | |
Sonstiges | Nationaleinheit, nur 3 erlaubt |
This unit is slightly weaker than the unit it replaces (particularly defensively), and requires no metals. It is Magic Immune. Golems don't gain experience; the only way they gain promotions are through Buildings Armament Moulds, Gridlines, Velox Workshop, Blasting Workshop (existing at creation) and Heroes Barnaxus (at any time).
Civilopedia
It was upon watching an armorer from a friendly neighboring civilization produce armor for their Knights that a Luchuirp enchanter had an epiphany. In the same manor that the forged armor deflected arrows, a properly shaped and sufficiently polished stone body might deflect spells sent its way. The experiment was more successful than the enchanter was prepared for. The Nullstone Golem deflects magical energy completely, often keeping spells intact and sending them in unpredictable directions. The first time a Nullstone Golem advanced on a group of well-prepared enemy mages, a nearby iron golem was rusted instead, three fireballs were returned towards their senders, and four passing cows were charmed.
Strategy Text
Good guards for any city, even better for front line troops assailing strongholds held by powerful mages.