Ressourcen (Civ4 FFH): Unterschied zwischen den Versionen

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'''''List of terrain features :'''''
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'''''Liste der Geländeeigenschaften :'''''
* [[FfH Ancient Forest (Terrain Feature)|Ancient Forest]]
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* [[FfH Fallout (Terrain Feature)|Fallout]]
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* [[Alter Wald (Civ4 FFH)|Alter Wald]]
* [[FfH Flood Plains (Terrain Feature)|Flood Plains]]
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* [[Äußere Ebenen (Civ4 FFH)|Äußere Ebenen]]
* [[FfH Flames (Terrain Feature)|Flames]]
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* [[Dschungel (Civ4 FFH)|Dschungel]]
* [[FfH Forest (Terrain Feature)|Forest]]
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* [[Eis (Civ4 FFH)|Eis]]
* [[FfH Hill (Terrain Feature)|Hill]]
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* [[Flammen (Civ4 FFH)|Flammen]]
* [[FfH Ice (Terrain Feature)|Ice]]
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* [[Fluss (Civ4 FFH)|Fluss]]
* [[FfH Jungle (Terrain Feature)|Jungle]]
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* [[Gipfel (Civ4 FFH)|Gipfel]]
* [[FfH New Forest (Terrain Feature)|New Forest]]
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* [[Hügel (Civ4 FFH)|Hügel]]
* [[FfH Oasis (Terrain Feature)|Oasis]]
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* [[Junger Wald (Civ4 FFH)|Junger Wald]]
* [[FfH Obsidian Plains (Terrain Feature)|Obsidian Plains]]
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* [[Oase (Civ4 FFH)|Oase]]
* [[FfH Peak (Terrain Feature)|Peak]]
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* [[Überfutete Ebenen (Civ4 FFH)|Überfutete Ebenen]]
* [[FfH River (Terrain Feature)|River]]
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* [[Verschmutzung (Civ4 FFH)|Verschmutzung]]
* [[FfH Volcano (Terrain Feature)|Volcano]]
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* [[Vulkan (Civ4 FFH)|Vulkan]]
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* [[Wald (Civ4 FFH)|Wald]]
  
 
==Base Terrains==
 
==Base Terrains==

Version vom 19. Mai 2007, 11:24 Uhr

Übersetzung in Arbeit

Resources

Description :

  • Tile: Tile where this resource can be found, and bonus to the tile production without improvement
  • Improvement : Improvement required to use the resource, and bonus to tile production when built
  • City effect : Bonus granted to cities having access to this resource
  • Technologies : Technologies required to reveal the resource (see it on the map) and enabling it (building the improvement)
  • Providing buildings : Buildings giving this resources
  • Improved buildings : Buildings granting a bonus when city have access to this resource
  • Buildings allowed : Buildings requiring this resource to be built
  • Units allowed : Units requiring this resource to be built
  • Spells allowed : Spells requiring this resource to be learn by arcane units


Liste der Ressourcen :

Verbesserungen

Beschreibung :

  • Technology : Technology required to build the improvement
  • Pillage: Average amount of gold the pillage of the improvement yields.
  • Special: Special characteristic of the improvement
  • Production: Production of the tile when the improvement is built on it, with the different upgrades
  • Terrains: Kind of base terrains and terrain features on which the improvement can be built
  • Resources: Resources which can be exploited when the improvement is built, and bonus to the tile production
  • Build units: List of units able to build the improvement


Liste der Verbesserungen :

Terrain Features

Description :

  • Tile bonus : Bonus to production of the feature's tile (without consideration for improvement or ressource)
  • Defense bonus : Bonus the units got when defending on a tile with this feature
  • Movement cost : Number of movement points used when crossing a tile with this feature
  • Base terrains : Base terrains on which this feature can be found
  • Improvements : Improvements which can be build on a tile with this feature (without consideration for ressoure)
  • Resources : Ressources which can be found on a tile with this feature


Liste der Geländeeigenschaften :

Base Terrains

Description :

  • Production : Basic production of the tile (without consideration for feature, improvement or ressource)
  • Defense bonus : Bonus the units got when defending on this tile
  • Movement cost : Number of movement points used when crossing this tile
  • Improvement speed : Modifier of improvement building speed
  • Features : Terrain features this tile can have
  • Improvements : Improvements which can be build on this tile (without consideration for feature or ressoure)
  • Resources : Ressources which can be found on this tile (without consideration for feature)


List of base terrains :