Engel (Civ4 FFH): Unterschied zwischen den Versionen

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Version vom 10. Mai 2007, 00:05 Uhr


Civ4FFH Engel.png Engel
Nahkampfeinheiten
Werte
Stärke 3 + 2 Weihung Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 0 Civ4Produktion.png
Normal 0 Civ4Produktion.png
Langsam 0 Civ4Produktion.png
Episch 0 Civ4Produktion.png
Eigenschaften
Startbeförderungen Engel
Modernisierungen
Modernisierung zu Beastmaster, Berserker, Unsterblicher, Ophanim

There is a 100% - 3% per civilization that is alive chance that each Angel will be granted to the Mercurians player (assuming that the Mercurians player is in play) when any of the following happen:

  • A unit with The Order, Runes of Kilmorph, or is owned by the Mercurians that was alive dies grants up to 1 Angel.
  • A Good city being Razed grants up 1/2 the City's population in Angels.
  • A Neutral City being razed grants up to 1 + 1/4 of the city's population in Angels.

Note that a new Angel will appear in a random city. If this player has no cities, it appears at the position of a random unit.

Civilopedia

I died as inanimate matter and arose a plant,

I died as a plant and rose again an animal.

I died as an animal and arose a man.

Why then should I fear to become less by dying?

I shall die once again as a man

To rise an angel perfect from head to foot!

Again when I suffer dissolution as an angel,

I shall become what passes the conception of man!

Let me then become non-existent, for non-existence

Sings to me in organ tones, 'To him shall we return.'

Strategy Text