Dschinn (Civ4 FFH): Unterschied zwischen den Versionen

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[[Kategorie:Einheiten_Civ4 FFH]]
 
[[Kategorie:Einheiten_Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
[[Kategorie:Civ4]]
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[[Kategorie:Wassereinheiten (Civ4 FFH)]]
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{{Einheit_Info_Civ4_FFH |
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  Name = Dschinn |
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  Bild = Civ4FFH_Dschinn.png |
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  Kategorie = [[:Kategorie:Wassereinheiten (Civ4 FFH)|Wassereinheiten ]]|
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  Staerke = 2 + 1 [[Erfrierung (Civ4 FFH)|Erfrierung]] |
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  Bewegung = 2 |
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  Kosten_schnell = kommt noch |
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  Kosten_normal = 0 |
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  Kosten_langsam = kommt noch |
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  Kosten_episch = kommt noch |
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  Voraussetzungen = |
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  Ressourcen =  |
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  Zauber = [[Dschinn Beschwören (Civ4 FFH)|Dschinn Beschwören]] |
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  Gebaeude = |
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  Religion =  |
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  Zivilisation = |
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  Ersetzt =  |
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  Startbefoerderungen = [[Fokus I (Civ4 FFH)|Fokus I]], [[Elementar (Civ4 FFH)|Elementar]], [[Wasserwandeln (Civ4 FFH)|Wasserwandeln]] |
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  Faehigkeiten = Zählt nicht als [[keine Militärische Einheit (Civ4 FFH)|militärische Einheit]] für Unterhaltskosten<br>kann keine [[Geländefelder plündern (Civ4 FFH)|Geländefelder plündern]] |
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  Kann_Bauen = |
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  Sonstiges =  |   
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  Modernisierung_zu =  |
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  Modernisierung_von =  |
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  Befoerderungen =  |
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}}
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The Djinn does not stay around long (1 turn, 3 with the [[FfH Summoner (Trait)|Summoner]] trait), so it starts out with 0 or more of the following promotions (15% chance of each): [[FfH Air I (Promotion)|Air I]], [[FfH Body I (Promotion)|Body I]], [[FfH Chaos I (Promotion)|Chaos I]], [[FfH Death I (Promotion)|Death I]], [[FfH Dimensional I (Promotion)|Dimensional I]], [[FfH Earth I (Promotion)|Earth I]],
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[[FfH Enchantment I (Promotion)|Enchantment I]], [[FfH Entropy I (Promotion)|Entropy I]], [[FfH Fire I (Promotion)|Fire I]], [[FfH Law I (Promotion)|Law I]], [[FfH Life I (Promotion)|Life I]], [[FfH Mind I (Promotion)|Mind I]], [[FfH Nature I (Promotion)|Nature I]], [[FfH Spirit I (Promotion)|Spirit I]], [[FfH Water I (Promotion)|Water I]].
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==Civilopedia==
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Djinn are water spirits especially revered by desert peoples. Made of swirling mists, they normally have a human size and shape but have been known to play tricks on travelers by hiding inside bottles or lamps. Their ethereal nature allows them to access mana freely, though many Djinn don't bother with the practice required for useful spell. Even when they have abilities their masters lack, they'll often demand answers to riddles before performing commands. Many conjurers have searched for ways around this quirk, though the wiser ones will spend their time acquiring a sense of humor.
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===Strategy Text===
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No tips yet.
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{{FFHRing}}

Version vom 28. März 2007, 23:48 Uhr


Civ4FFH Dschinn.png Dschinn
Wassereinheiten
Werte
Stärke 2 + 1 Erfrierung Civ4Power.png
Bewegung 2 Civ4Fortbewegung.png
Herstellungskosten
Schnell 0 Civ4Produktion.png
Normal 0 Civ4Produktion.png
Langsam 0 Civ4Produktion.png
Episch 0 Civ4Produktion.png
Voraussetzungen
Zauber Dschinn Beschwören
Eigenschaften
Startbeförderungen Fokus I, Elementar, Wasserwandeln
Fähigkeiten Zählt nicht als militärische Einheit für Unterhaltskosten
kann keine Geländefelder plündern

The Djinn does not stay around long (1 turn, 3 with the Summoner trait), so it starts out with 0 or more of the following promotions (15% chance of each): Air I, Body I, Chaos I, Death I, Dimensional I, Earth I, Enchantment I, Entropy I, Fire I, Law I, Life I, Mind I, Nature I, Spirit I, Water I.

Civilopedia

Djinn are water spirits especially revered by desert peoples. Made of swirling mists, they normally have a human size and shape but have been known to play tricks on travelers by hiding inside bottles or lamps. Their ethereal nature allows them to access mana freely, though many Djinn don't bother with the practice required for useful spell. Even when they have abilities their masters lack, they'll often demand answers to riddles before performing commands. Many conjurers have searched for ways around this quirk, though the wiser ones will spend their time acquiring a sense of humor.

Strategy Text

No tips yet.