Der Armageddonzähler (Civ4 FFH)

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Der Armageddon Zähler


The Armageddon counter goes up when bad things happen (cities are razed, the Ashen Veil is founded, an entropy node is built, etc) and down when good things happen (Mardero dies, The Ashen Veil holy city is razed, etc). Depending on the civs in the game the Armageddon Counter either rises slowly over the course of the game, or tends to grow to about 20-40 and then levels off (assuming the player doesn't do anything to influence it).

It affects many things. Das Höllen terrain will only spread to Ashen Veil players lands until the counter hits 25, then it will start to spread to unowned tiles. At 50 it will start to spread to other evil players lands and at 75 it will start to spread to neutral lands.

So if hell is beginning to creep into your lands you have a few options to respond. Sending out some units to sack the Ashen Veil holy city would be an excellent way to get the Armageddon counter under control and to keep hell out of your lands. You could also gift a few powerful units to a player that is at war with the infernals if you wanted to contribute without getting into the war directly.

The Armageddon counter also influences the chance that fire spreads to nearby tiles and the attitude modifier between good and evil civs. There is a promotion called Stigmata that gives the unit a percentage bonus equal to half the Armageddon counter as well as other mechanics that reward some players (especially the Sheaim) for having a high Armageddon count.

Since the alignment attitudes are influenced by the Armageddon count (getting better towards their own alignment and worse towards the opposed alignment) when the Armageddon count gets high huge good vs evil battles tend to break out.

Note that most Contributions to the Armageddon Counter are assigned to a player. This has an impact on AI player reactions.

Übersicht

Some of the new features in "Fire" may not show up in many games. If every game was a pitched good vs evil battle then that gets boring. In some games that’s what will happen, and in others it will play out much as it does in "Light". I've been playing Ljosalfar games to make sure I can play a game building my lush forested elven kingdom, I don’t want to take away those options.

The difference between the more typical "Light" style game and a fire and brimstone good vs evil game is largely controlled by the Armageddon counter. As it gets higher bad things start to happen. Some are tied to a specific point. At 40 Blight hits the world, at 60 Stephanos enters the world (barbarian hero who converts units like an inquisitor), at 63 Buboes enters the world (very strong barbarian hero), at 66 Yersinia enters the world (barbarian hero who spreads hell terrain wherever he travels) and at 69 Ars Moriendi enters the world (barbarian hero who raises anyone he kills as wraiths under his control. Hellfire, the Avatar of Wrath, and Apocalypse are all tied to certain Armageddon counts.

The Armageddon counter goes up when bad things happen (cities are razed, the Ashen Veil is founded, an entropy node is built, etc) and down when good things happen (Mardero dies, The Ashen Veil holy city is razed, etc). There are a lot of events that affect its movement and you guys can probable guess most of them. Depending on the civs in the game the Armageddon Counter either rises slowly over the course of the game, or grows to about 20-40 and then levels off (assuming the player doesn't do anything to influence it).

It affects other things too. Hell terrain will only spread to Ashen Veil players lands until the counter hits 25, then it will start to spread to unowned tiles. At 50 it will start to spread to other evil players lands and at 75 it will start to spread to neutral lands.

Philmanny had asked what the Grigori can do when hell terrain begins to spread to them. In some games the Armageddon counter won't get that high. But if it does the Grigori have a few options open to them. Sending out a couple adventurers to sack the Ashen Veil holy city would be an excellent way to get the Armageddon counter under control and to keep hell out of the Grigori lands. We are trying to build systems that players can interact with.

The Armageddon counter also influences the chance that fire spreads to nearby tiles and the attitude modifier between good and evil civs. There is also a new promotion called Stigmata that gives the unit a percentage bonus equal to half the Armageddon counter as well as other mechanics that reward some players (especially the Sheaim) for having a high Armageddon count.

Since the alignment attitudes are influenced by the Armageddon count (getting better towards their own alignment and worse towards the opposed alignment) when the Armageddon count gets high these huge good vs evil battles begin to break out.

Note that most Contributions to the Armageddon Counter are assigned to a player. This has an impact on AI player reactions.

Effekt des Armageddon Zählers

Note that all numbers in the table below are Displayed numbers, not Hidden ones.

  • In general, the AI's chance of Dogpiling goes up as the Armageddon counter increases in a linear fashion.
  • The chance of Smoke being produced in a plot adjacent to a plot with Flames is 31% + 1/3 of the current Armageddon counter each turn.
  • The chance of Smoke becoming Flames (and removing any improvements, and changing any Forest or Jungle into Burnt Forest) is 31% + 1/2 of the current Armageddon counter each turn.
  • A Good AI's attitude towards an Evil player is - (4 + 1/10 of the current Armageddon Counter)
  • An Evil AI's attitude towards a Good player is - (2 + 1/10 of the current Armageddon Counter)
  • Stigmata grants a + 1/2 the current Armageddon Counter bonus.
Armageddon Count Effect on the game
1 Initial Armageddon Popup.
10 Second Armageddon Popup.
21 Ljosalfar and Svartalfar are likely to declare war with each other (if controlled by an AI player).
25 Hell terrain spreads to unowned tiles
40 Blight
Any player that has contributed 10 or more points to the Armageddon Counter gets an AI diplomacy modifier of 1/5 of the current Armageddon Counter. This is positive for players with The Ashen Veil as their state religion; negative to all others.
41 Infernal and Doviello (if Evil) are likely to declare war on the weakest player (if AI controlled).
50 Hell terrain spreads to evil players
Planar Gate maximum units double, chance is at 9.01%
60 Stephanos enters the world (barbarian hero who converts units like an inquisitor)
63 Buboes enters the world (very strong barbarian hero)
66 Yersinia enters the world (barbarian hero who spreads hell terrain wherever he travels)
69 Ars Moriendi enters the world (barbarian hero who raises anyone he kills as wraiths under his control).
70 Hellfire
75 Hell terrain spreads to neutral players
Planar Gate maximum units triple, chance is at 12.02%
90 Wrath
100 Apocalypse
Planar Gate maximum units quadruple, chance is at 15.02%

Factors for Armageddon Zähler

Note that the numbers below are assuming 4 initial players. For every additional player,the effect on the Armageddon Counter will be reduced by 10%, and vice versa. This is implemented by having a hidden Armageddon Counter scale of 0..80 + 5* Number of initial players, which is mapped to a scale of 0..100; the numbers below are adjustments to the hidden scale, not he displayed scale. So a 2-player game uses numbers that are effectively roughly 111% of the below, whereas a 14-player game uses numbers that are effectively roughly 67% of the below.

  1. Sacrificing Corlindale for peace halves the Armageddon Counter.
  2. Death of Hyborem (-5)
  3. Raze the city with the Stigmata on the Unborn (-5)
  4. Raze a city with the Prophecy of Ragnarok (-5).
  5. Raze The Ashen Veil Holy City (-5)
  6. Hallowing of the Elohim ritual (-5).
  7. Defeating an evil civilization (-5).
  8. Death of Mardero (-3)
  9. Death of Avatar of Wrath (-3)
  10. Death of Meshabber of Dis (-3)
  11. Death of Rosier (-2)
  12. Death of Ars Moriendi (-2)
  13. Death of Buboes (-2)
  14. Death of Stephanos (-2)
  15. Death of Yersinia (-2)
  16. Raze the Octopus Overlords Holy City (-2).
  17. Building a Life Node (-1) (to the plot's owner)
  18. Razing a city with The Ashen Veil in it (-1)
  19. Death of an Eidolon or Beast of Agares (-1)
  20. Killing a unit with a Prophecy Mark (-1).
  21. Casting Sanctify on City Ruins (-1).
  22. Building an Entropy Node (+1) (to the plot's owner)
  23. Building a unit with a Prophecy Mark (+1).
  24. The Ashen Veil spreads to a city (+1)
  25. Creation of an Eidolon or Beast of Agares (+1)
  26. Death of Valin (+2)
  27. Raze Runes of Kilmorph Holy city (+2).
  28. Death of Sphener (+3)
  29. The Ashen Veil is founded (+5) (Cumalitive with The Ashen Veil spreads to a city).
  30. Death of Basium (+5)
  31. Build the Stigmata on the Unborn (+5)
  32. Razing a city without The Ashen Veil in it (1 +1 per 4 points of population)
  33. Raze The Order holy city (+5)
  34. Elegy of the Sheaim ritual (+5).
  35. Defeating a good civilization (+5).

Die Apokalypse

Every Player that does not have Fallow as a trait has a 61% chance of loosing each living unit, and has each city reduce to half its present population (minimum 1).

Dürre

Höllenfeuer

  • 2.01% of the flatland (no Hill or Peak) land tiles which are not city tiles, and have no unit will gain the Hellfire improvement. One Sect of Flies (owned by the Infernal, or the Barbarian State if the former is not alive) is spawned at each new Hellfire tile at this time.

Zorn