Lichtbringer (Civ4 FFH)
Lichtbringer | ||
---|---|---|
Geweihte Einheit | ||
Werte | ||
Stärke | 2 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 50 | |
Normal | 75 | |
Langsam | 113 | |
Episch | 150 | |
Voraussetzungen | ||
Technologien | Philosophie | |
Eigenschaften | ||
Spezialeinheit für | Malakim | |
Ersetzt | Prophet | |
Startbeförderungen | Wache I Heilung I | |
Fähigkeiten | kann keine Geländefelder plündern kann ein großes Kunstwerk erschaffen | |
Modernisierungen | ||
Modernisierung zu | Geweihter des Laubes, Fanatiker der Tiefe, Lehnsmann von Kilmorph, Gelehrter des Schleiers, Akolyt |
Compared to the unit it replaces, the Lightbringer is more expensive, but requires no building, and gains the Sentry promotion.
The Lightbringer can be sacrificed to add either 20 culture to a city.
The Lightbringer can be upgrades (for a trivial cost) into any of the Missionary-type replacements. More importantly, they retain the Sentry promotion when upgraded, giving them a slight advantage over "pure-bred" disciples.
Civilopedia
Well before the founding of any of the five great polarizing religions in the Age of Rebirth, Varn Gosam of the Malakim had already consolidated the multiplicity of prophets in his land into one faith, the worship of Lugus. It is interesting to speculate how the age would have differed had Lugus chosen to get directly involved in the conflicts that defined it. Whatever may have occurred, Varn Gosam, despite his zealous proselytizing of the values of the Lord of Light and reliance upon a Lightbringer as a personal counselor until the end, took for the Malakim one of the five great faiths. Nonetheless, the Lightbringer was widely used in Malakim lands due to their divine scrying powers.
Strategy Text
Malakim prophets have extra visibility, making them useful to prevent barbarian spawning, as well as healing or added culture.