Mechanischer Golem (Civ4 FFH)
Mechanischer Golem | ||
---|---|---|
Nahkampfeinheit | ||
Werte | ||
Stärke | 13 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 241 | |
Normal | 360 | |
Langsam | 540 | |
Episch | 720 | |
Voraussetzungen | ||
Technologien | Maschinenbau | |
Gebäude | Mechanikus | |
Eigenschaften | ||
Spezialeinheit für | Luchuirp | |
Ersetzt | Berserker | |
Startbeförderungen | Golem | |
Fähigkeiten | Verursacht Kollateral-Schäden | |
Sonstiges | Nationaleinheit, nur 3 erlaubt |
This unit is a far better defender than the Berserker it replaces, but worse at attack; it also has different requirements. However, Golems don't gain experience; the only way they gain promotions are through Buildings Armament Moulds, Gridlines, Velox Workshop, Blasting Workshop (existing at creation) and Heroes Barnaxus (at any time).
Civilopedia
It takes the fine tools of a Machinist shop and a sturdy metal such as iron or mithril to produce the intricate detail required in this masterpiece of Luchuirp construction, but the performance is remarkable. Tiny springs and gears plus careful enchantment spells give it reflexes that can rival even a wild beast, enabling the Clockwork golem to damage any units near its target once it gets going. Repairs are not covered by warranty, however, so it is advisable to bring along a dwarven adept for repairs.
Strategy Text
A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack. A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.