Echsenkrieger (Civ4 FFH)
EchsenKrieger | ||
---|---|---|
Erkundungseinheiten | ||
Werte | ||
Stärke | 3 | |
Bewegung | 2 | |
Herstellungskosten | ||
Schnell | 40 | |
Normal | 60 | |
Langsam | 90 | |
Episch | 120 | |
Voraussetzungen | ||
Technologien | Jagd | |
Gebäude | Jagdhütte | |
Eigenschaften | ||
Spezialeinheit für | Barbaren-Zivilisation Klan der Asche | |
Ersetzt | Jäger | |
Startbeförderungen | Tierbändigung, Amphibienangriff, Ork | |
Fähigkeiten | Kann versteckte Tiere sehen Versteht sich gut mit Eingeborenendörfern kann keine Geländefelder plündern geht über unpassierbares Gelände Kann einen Vogel tragen | |
Kann bauen | Jagtlager | |
Sonstiges | Nationaleinheit, nur 3 erlaubt Baugeschwindigkeit: 200% Stadtangriff: -20% Dschungel-Angriff +10% Dschungel-Vertg. +10% Frachtraum: 1 | |
Modernisierungen | ||
Modernisierung zu | Echsen-Meuchelmörder Echsen-Waldläufer |
This is an advanced scouting unit, best against animals. Compared to the unit it replaces, it gains a defensive bonus in Jungle.
Civilopedia
Cold-blooded and cold-hearted, Lizardmen make great explorers, not from great stores of bravery and limitless curiosity. They have no compunction against crawling though swamps and jungles, skittering through brambles in forest thickets, or dashing up sheer mountaintops. Beasts tend to shy away from them, and they likewise have contempt for most mammals, though they have been known to work closely with Orcs when the need arises.
Strategy Text
Lizardmen are able to build camps and have 2 movement points. They can also carry Ravens and use them to scout out areas without having to waste time or risk their lives investigating it themselves. Lizardmen can be upgraded to Rangers or Assassins.