Ressourcen (Civ4 FFH): Unterschied zwischen den Versionen

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* [[Zwergenbinge (Civ4 FFH)|Zwergenbinge]]
 
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==Gelandeeigenschaften==
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==Geländeeigenschaften==
  
 
'''''Beschreibung :'''''
 
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* [[Junger Wald (Civ4 FFH)|Junger Wald]]
 
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* [[Oase (Civ4 FFH)|Oase]]
 
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* [[Schwemmland (Civ4 FFH)|Schwemmland]]
 
* [[Verschmutzung (Civ4 FFH)|Verschmutzung]]
 
* [[Verschmutzung (Civ4 FFH)|Verschmutzung]]
 
* [[Vulkan (Civ4 FFH)|Vulkan]]
 
* [[Vulkan (Civ4 FFH)|Vulkan]]

Version vom 19. Mai 2007, 14:59 Uhr

Übersetzung in Arbeit

Ressourcen

Beschreibung :

  • Tile: Tile where this resource can be found, and bonus to the tile production without improvement
  • Improvement : Improvement required to use the resource, and bonus to tile production when built
  • City effect : Bonus granted to cities having access to this resource
  • Technologies : Technologies required to reveal the resource (see it on the map) and enabling it (building the improvement)
  • Providing buildings : Buildings giving this resources
  • Improved buildings : Buildings granting a bonus when city have access to this resource
  • Buildings allowed : Buildings requiring this resource to be built
  • Units allowed : Units requiring this resource to be built
  • Spells allowed : Spells requiring this resource to be learn by arcane units


Liste der Ressourcen :

Verbesserungen

Beschreibung :

  • Technology : Technology required to build the improvement
  • Pillage: Average amount of gold the pillage of the improvement yields.
  • Special: Special characteristic of the improvement
  • Production: Production of the tile when the improvement is built on it, with the different upgrades
  • Terrains: Kind of base terrains and terrain features on which the improvement can be built
  • Resources: Resources which can be exploited when the improvement is built, and bonus to the tile production
  • Build units: List of units able to build the improvement


Liste der Verbesserungen :

Geländeeigenschaften

Beschreibung :

  • Tile bonus : Bonus to production of the feature's tile (without consideration for improvement or ressource)
  • Defense bonus : Bonus the units got when defending on a tile with this feature
  • Movement cost : Number of movement points used when crossing a tile with this feature
  • Base terrains : Base terrains on which this feature can be found
  • Improvements : Improvements which can be build on a tile with this feature (without consideration for ressoure)
  • Resources : Ressources which can be found on a tile with this feature


Liste der Geländeeigenschaften :

Geländearten

Beschreibung :

  • Production : Basic production of the tile (without consideration for feature, improvement or ressource)
  • Defense bonus : Bonus the units got when defending on this tile
  • Movement cost : Number of movement points used when crossing this tile
  • Improvement speed : Modifier of improvement building speed
  • Features : Terrain features this tile can have
  • Improvements : Improvements which can be build on this tile (without consideration for feature or ressoure)
  • Resources : Ressources which can be found on this tile (without consideration for feature)


Liste der Geländearten :