Feuerbogenschütze (Civ4 FFH): Unterschied zwischen den Versionen

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[[Kategorie:Einheiten_Civ4 FFH]]
 
[[Kategorie:Einheiten_Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
[[Kategorie:Civ4]]
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[[Kategorie:Distanzeinheiten (Civ4 FFH)]]
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{{Einheit_Info_Civ4_FFH |
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  Name = Feuerbogenschütze |
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  Bild = Civ4FFH_Feuerbogenschütze.png |
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  Kategorie = [[:Kategorie:Distanzeinheiten (Civ4 FFH)|Distanzeinheit]] |
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  Staerke = 3/4 |
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  Bewegung = 1 |
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  Kosten_schnell = kommt noch |
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  Kosten_normal = 120 |
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  Kosten_langsam = kommt noch |
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  Kosten_episch = kommt noch |
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  Voraussetzungen = [[Bogenschule (Civ4 FFH)|Bogenschule]] |
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  Ressourcen = [[Kupfer (Civ4 FFH)|Kupfer]] oder [[Eisen (Civ4 FFH)|Eisen]] oder [[Mithril (Civ4 FFH)|Mithril]] |
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  Gebaeude = [[Schießstand (Civ4 FFH)|Schießstand]] |
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  Religion =  |
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  Zauber =  |
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  Zivilisation = [[Amurites (Civ4 FFH)|Amurites]] |
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  Ersetzt = [[Langbogenschütze (Civ4 FFH)|Langbogenschütze]] |
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  Startbefoerderungen = [[Beförderung Fokus I (Civ4 FFH)|Fokus I]], [[Beförderung Fokus II (Civ4 FFH)|Fokus II]], [[Beförderung Feuer I (Civ4 FFH)|Feuer I]], [[Beförderung Flammenpfeile (Civ4 FFH)|Flammenpfeile]], [[Beförderung Zauberei (Civ4 FFH)|Zauberei]] |
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  Faehigkeiten = Hat einen [[Erstschlag (Civ4 FFH)|Erstschlag]]|
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  Kann_Bauen =  |
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  Sonstiges = Hügelverteidigung: +25%<br>Stadtverteidigung: +25% |
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  Modernisierung_zu = [[Kompositbogenschütze (Civ4 FFH)|Kompositbogenschütze]], [[Scharfschütze (Civ4 FFH)|Scharfschütze]] |
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  Modernisierung_von =  |
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  Befoerderungen =
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}}
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A good defensive unit for Cities and [[FfH  Hill (Terrain Feature)|Hill]]s. Although it is marginally weaker militarily (1 less strength is only mostly counter-balanced by the [[FfH Flaming Arrows (Promotion)|Flaming Arrrows]] promotion), it is a Fire [[FfH Sorcery (Promotion)|Sorcery]] spellcaster. Promoted with [[FfH Fire II (Promotion)|Fire II]], it could cast [[FfH Fireball (Spell)|Fireball]].
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==Civilopedia==
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The Mage lords of the Amurites in the Age of Rebirth often cloistered themselves away in their towers to study, meditate, or experiment, wishing to ignore the outside world entirely--even if there happened to be a besieging army outside the city walls. To help ensure their tranquility, a special city defender was designed. Especially gifted and loyal archers are given focused training in fire magic, allowing them to enchant arrows and generate fireballs to more persuasively ask their attackers to leave the Amurites alone.
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===Strategy Text===
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The Amurite longbowman is as proficient with fire magic as he is with his bow, making for a deadly defender and collateral damage attacker.  Even better, it can do both at the same time, hitting nearby opponents with fireballs on its turn and being available to defend its city or stack on opponents' turns.
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{{FFHRing}}

Version vom 10. Mai 2007, 17:18 Uhr


Civ4FFH Feuerbogenschütze.png Feuerbogenschütze
Distanzeinheit
Werte
Stärke 3/4 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 80 Civ4Produktion.png
Normal 120 Civ4Produktion.png
Langsam 180 Civ4Produktion.png
Episch 240 Civ4Produktion.png
Voraussetzungen
Technologien Bogenschule
Ressourcen Kupfer oder Eisen oder Mithril
Gebäude Schießstand
Eigenschaften
Spezialeinheit für Amurites
Ersetzt Langbogenschütze
Startbeförderungen Fokus I, Fokus II, Feuer I, Flammenpfeile, Zauberei
Fähigkeiten Hat einen Erstschlag
Sonstiges Hügelverteidigung: +25%
Stadtverteidigung: +25%
Modernisierungen
Modernisierung zu Kompositbogenschütze, Scharfschütze

A good defensive unit for Cities and Hills. Although it is marginally weaker militarily (1 less strength is only mostly counter-balanced by the Flaming Arrrows promotion), it is a Fire Sorcery spellcaster. Promoted with Fire II, it could cast Fireball.

Civilopedia

The Mage lords of the Amurites in the Age of Rebirth often cloistered themselves away in their towers to study, meditate, or experiment, wishing to ignore the outside world entirely--even if there happened to be a besieging army outside the city walls. To help ensure their tranquility, a special city defender was designed. Especially gifted and loyal archers are given focused training in fire magic, allowing them to enchant arrows and generate fireballs to more persuasively ask their attackers to leave the Amurites alone.

Strategy Text

The Amurite longbowman is as proficient with fire magic as he is with his bow, making for a deadly defender and collateral damage attacker. Even better, it can do both at the same time, hitting nearby opponents with fireballs on its turn and being available to defend its city or stack on opponents' turns.