Feuerbogenschütze (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
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− | [[Kategorie:Civ4]] | + | [[Kategorie:Distanzeinheiten (Civ4 FFH)]] |
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Feuerbogenschütze | | ||
+ | Bild = Civ4FFH_Feuerbogenschütze.png | | ||
+ | Kategorie = [[:Kategorie:Distanzeinheiten (Civ4 FFH)|Distanzeinheit]] | | ||
+ | Staerke = 3/4 | | ||
+ | Bewegung = 1 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 120 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Bogenschule (Civ4 FFH)|Bogenschule]] | | ||
+ | Ressourcen = [[Kupfer (Civ4 FFH)|Kupfer]] oder [[Eisen (Civ4 FFH)|Eisen]] oder [[Mithril (Civ4 FFH)|Mithril]] | | ||
+ | Gebaeude = [[Schießstand (Civ4 FFH)|Schießstand]] | | ||
+ | Religion = | | ||
+ | Zauber = | | ||
+ | Zivilisation = [[Amurites (Civ4 FFH)|Amurites]] | | ||
+ | Ersetzt = [[Langbogenschütze (Civ4 FFH)|Langbogenschütze]] | | ||
+ | Startbefoerderungen = [[Beförderung Fokus I (Civ4 FFH)|Fokus I]], [[Beförderung Fokus II (Civ4 FFH)|Fokus II]], [[Beförderung Feuer I (Civ4 FFH)|Feuer I]], [[Beförderung Flammenpfeile (Civ4 FFH)|Flammenpfeile]], [[Beförderung Zauberei (Civ4 FFH)|Zauberei]] | | ||
+ | Faehigkeiten = Hat einen [[Erstschlag (Civ4 FFH)|Erstschlag]]| | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = Hügelverteidigung: +25%<br>Stadtverteidigung: +25% | | ||
+ | Modernisierung_zu = [[Kompositbogenschütze (Civ4 FFH)|Kompositbogenschütze]], [[Scharfschütze (Civ4 FFH)|Scharfschütze]] | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | ||
+ | }} | ||
+ | A good defensive unit for Cities and [[FfH Hill (Terrain Feature)|Hill]]s. Although it is marginally weaker militarily (1 less strength is only mostly counter-balanced by the [[FfH Flaming Arrows (Promotion)|Flaming Arrrows]] promotion), it is a Fire [[FfH Sorcery (Promotion)|Sorcery]] spellcaster. Promoted with [[FfH Fire II (Promotion)|Fire II]], it could cast [[FfH Fireball (Spell)|Fireball]]. | ||
+ | ==Civilopedia== | ||
+ | The Mage lords of the Amurites in the Age of Rebirth often cloistered themselves away in their towers to study, meditate, or experiment, wishing to ignore the outside world entirely--even if there happened to be a besieging army outside the city walls. To help ensure their tranquility, a special city defender was designed. Especially gifted and loyal archers are given focused training in fire magic, allowing them to enchant arrows and generate fireballs to more persuasively ask their attackers to leave the Amurites alone. | ||
+ | ===Strategy Text=== | ||
+ | The Amurite longbowman is as proficient with fire magic as he is with his bow, making for a deadly defender and collateral damage attacker. Even better, it can do both at the same time, hitting nearby opponents with fireballs on its turn and being available to defend its city or stack on opponents' turns. | ||
+ | {{FFHRing}} |
Version vom 10. Mai 2007, 17:18 Uhr
Feuerbogenschütze | ||
---|---|---|
Distanzeinheit | ||
Werte | ||
Stärke | 3/4 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 80 | |
Normal | 120 | |
Langsam | 180 | |
Episch | 240 | |
Voraussetzungen | ||
Technologien | Bogenschule | |
Ressourcen | Kupfer oder Eisen oder Mithril | |
Gebäude | Schießstand | |
Eigenschaften | ||
Spezialeinheit für | Amurites | |
Ersetzt | Langbogenschütze | |
Startbeförderungen | Fokus I, Fokus II, Feuer I, Flammenpfeile, Zauberei | |
Fähigkeiten | Hat einen Erstschlag | |
Sonstiges | Hügelverteidigung: +25% Stadtverteidigung: +25% | |
Modernisierungen | ||
Modernisierung zu | Kompositbogenschütze, Scharfschütze |
A good defensive unit for Cities and Hills. Although it is marginally weaker militarily (1 less strength is only mostly counter-balanced by the Flaming Arrrows promotion), it is a Fire Sorcery spellcaster. Promoted with Fire II, it could cast Fireball.
Civilopedia
The Mage lords of the Amurites in the Age of Rebirth often cloistered themselves away in their towers to study, meditate, or experiment, wishing to ignore the outside world entirely--even if there happened to be a besieging army outside the city walls. To help ensure their tranquility, a special city defender was designed. Especially gifted and loyal archers are given focused training in fire magic, allowing them to enchant arrows and generate fireballs to more persuasively ask their attackers to leave the Amurites alone.
Strategy Text
The Amurite longbowman is as proficient with fire magic as he is with his bow, making for a deadly defender and collateral damage attacker. Even better, it can do both at the same time, hitting nearby opponents with fireballs on its turn and being available to defend its city or stack on opponents' turns.