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A good defensive unit for Cities and [[FfH  Hill (Terrain feature)|Hill]]s.
 
A good defensive unit for Cities and [[FfH  Hill (Terrain feature)|Hill]]s.
 
==Civilopedia==
 
==Civilopedia==
As proficient in combat as any other Civilization's longbowmen, the Bannor Longbowmen spend much more time on the march than their counterparts who live their lives on the ramparts of city walls. They are often brought along to protect crusaders when Bannor declares war, and so travel better armored. As zealous as their melee companions, Bannor Longbowmen will move right into the city they conqueror, and put down rebellion by any means necessary.
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ALongbowmen were highly skilled archers capable of firing up to six arrows a minute over long distances into massed enemy formations. Using bows constructed from a type of wood called Yew, they used arrows specifically designed to penetrate chainmail armor -- even plate if close enough. Frequently they would comprise approximately four-fifths of an army, and their devastating attacks helped to reverse the dominance of knights in warfare. Only lightly-armored, they enjoyed a great mobility advantage should their opponents survive their barrages.
 
===Strategy Text===
 
===Strategy Text===
 
The best non-limited city defender is the Longbowman.  They start with a high bonus to city defense and like all archers have access to the City Garrison promotions which make them even better.  Longbowmen require an Archery Range and Copper to be created and can be upgraded to Marksmen or Flurrys.
 
The best non-limited city defender is the Longbowman.  They start with a high bonus to city defense and like all archers have access to the City Garrison promotions which make them even better.  Longbowmen require an Archery Range and Copper to be created and can be upgraded to Marksmen or Flurrys.
  
 
{{FFHRing}}
 
{{FFHRing}}

Version vom 28. Juni 2007, 16:43 Uhr


Civ4FFH Langbogenschütze.png Langbogenschütze
Distanzeinheit
Werte
Stärke 5/6 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 80 Civ4Produktion.png
Normal 120 Civ4Produktion.png
Langsam 180 Civ4Produktion.png
Episch 240 Civ4Produktion.png
Voraussetzungen
Technologien Ballistik
Ressourcen Kupfer oder Eisen oder Mithril
Gebäude Schießstand
Eigenschaften
Fähigkeiten Hat einen Erstschlag
Sonstiges Hügelverteidigung: +25%
Stadtverteidigung: +25%
Modernisierungen
Modernisierung zu Kompositbogenschütze, Scharfschütze

A good defensive unit for Cities and Hills.

Civilopedia

ALongbowmen were highly skilled archers capable of firing up to six arrows a minute over long distances into massed enemy formations. Using bows constructed from a type of wood called Yew, they used arrows specifically designed to penetrate chainmail armor -- even plate if close enough. Frequently they would comprise approximately four-fifths of an army, and their devastating attacks helped to reverse the dominance of knights in warfare. Only lightly-armored, they enjoyed a great mobility advantage should their opponents survive their barrages.

Strategy Text

The best non-limited city defender is the Longbowman. They start with a high bonus to city defense and like all archers have access to the City Garrison promotions which make them even better. Longbowmen require an Archery Range and Copper to be created and can be upgraded to Marksmen or Flurrys.