Zauber (Civ4 FFH): Unterschied zwischen den Versionen

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Zeile 165: Zeile 165:
 
!width="30%"|Effekt
 
!width="30%"|Effekt
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Fair Winds (Civ4 FFH)|Fair Winds]]
+
|bgcolor="#FFCCCC" align="center"|[[Günstige Winde (Civ4 FFH)|Günstige Winde]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
|  
 
|  
Zeile 175: Zeile 175:
 
| boosts the movement and withdrawal of naval units
 
| boosts the movement and withdrawal of naval units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Whirlwind (Civ4 FFH)|Whirlwind]]
+
|bgcolor="#FFCCCC" align="center"|[[Wirbelwind (Civ4 FFH)|Wirbelwind]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| Sorcery
 
| Sorcery
Zeile 195: Zeile 195:
 
| Lightning Elemental (3 Lightning, 2move, Blitz)
 
| Lightning Elemental (3 Lightning, 2move, Blitz)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Maelstorm (Civ4 FFH)|Maelstorm]]
+
|bgcolor="#FFCCCC" align="center"|[[Wolkenstrudel (Civ4 FFH)|Wolkenstrudel]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| Sorcery
 
| Sorcery
Zeile 215: Zeile 215:
 
| Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking)
 
| Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Haste (Civ4 FFH)|Haste]]
+
|bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
 
|  
 
|  
 
| I
 
| I
Zeile 225: Zeile 225:
 
| + 1 movement
 
| + 1 movement
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Burning Blood (Civ4 FFH)|Burning Blood]]
+
|bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 235: Zeile 235:
 
|  +40%Str, Blitz, +1mv, 75% chance unit will die next turn
 
|  +40%Str, Blitz, +1mv, 75% chance unit will die next turn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Graft Flesh (Civ4 FFH)|Graft Flesh]]
+
|bgcolor="#FFCCCC" align="center"|[[Fleisch Sprößling (Civ4 FFH)|Fleisch Sprößling]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 245: Zeile 245:
 
| Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units
 
| Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Stone Skin (Civ4 FFH)|Stone Skin]]
+
|bgcolor="#FFCCCC" align="center"|[[Steinhaut (Civ4 FFH)|Steinhaut]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 255: Zeile 255:
 
| immue to 3 hits
 
| immue to 3 hits
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Dance of Blades (Civ4 FFH)|Dance of Blades]]
+
|bgcolor="#FFCCCC" align="center"|[[Klingentanz (Civ4 FFH)|Klingentanz]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
|  
 
|  
 
| I
 
| I
Zeile 265: Zeile 265:
 
| 1 First strike
 
| 1 First strike
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Mutation (Civ4 FFH)|Mutation]]
+
|bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 284: Zeile 284:
 
* Withered (5%)
 
* Withered (5%)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Dispel Magic (Civ4 FFH)|Dispel Magic]]
+
|bgcolor="#FFCCCC" align="center"|[[Magie lösen (Civ4 FFH)|Magie lösen]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 295: Zeile 295:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Chaos Marauder (Civ4 FFH)|Summon Chaos Marauder]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Chaos Marauder (Civ4 FFH)|Summon Chaos Marauder]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 304: Zeile 304:
 
| Chaos Maraudar(5str, 2mv, chance of turning barbarian)
 
| Chaos Maraudar(5str, 2mv, chance of turning barbarian)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Reversal of Fortune (Civ4 FFH)|Reversal of Fortune]]
+
|bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 312: Zeile 312:
 
| Caster
 
| Caster
 
| Caster
 
| Caster
| Combat str equals foe via [[FfH Reversal of Fortune (Civ4 FFH)|Reversal of Fortune]] Promotion.
+
| Combat str equals foe via [[Beförderung Glücksumkehr (Civ4 FFH)|Glücksumkehr]] Promotion.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Rage (Civ4 FFH)|Rage]]
+
|bgcolor="#FFCCCC" align="center"|[[Raserei (Civ4 FFH)|Raserei]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 325: Zeile 325:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Pit Beast (Civ4 FFH)|Summon Pit Beast]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Pit Beast (Civ4 FFH)|Summon Pit Beast]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 335: Zeile 335:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
 
|  
 
|  
 
| I
 
| I
Zeile 345: Zeile 345:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 355: Zeile 355:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 365: Zeile 365:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 375: Zeile 375:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 385: Zeile 385:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]]
| [[FfH Dimension (Civ4 FFH)|Dimension]]
+
| [[Dimensionen (Civ4 FFH)|Dimensionen]]
 
|  
 
|  
 
| I
 
| I
Zeile 395: Zeile 395:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
|  
 
|  
 
| I
 
| I
Zeile 405: Zeile 405:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 415: Zeile 415:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 425: Zeile 425:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 435: Zeile 435:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 445: Zeile 445:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 455: Zeile 455:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 465: Zeile 465:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
|  
 
|  
 
| I
 
| I
Zeile 475: Zeile 475:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 485: Zeile 485:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 495: Zeile 495:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 505: Zeile 505:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 515: Zeile 515:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
|  
 
|  
 
| I
 
| I
Zeile 525: Zeile 525:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 535: Zeile 535:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 545: Zeile 545:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 555: Zeile 555:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 565: Zeile 565:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Divine
 
| Divine
 
| III
 
| III
| Only [[FfH Infernal (Civ4 FFH)|Infernal]]
+
| Only [[Infernal (Civ4 FFH)|Infernal]]
 
| Permanent
 
| Permanent
 
| Terrain
 
| Terrain
Zeile 575: Zeile 575:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 585: Zeile 585:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 595: Zeile 595:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
|  
 
|  
 
| I
 
| I
Zeile 605: Zeile 605:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 615: Zeile 615:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 625: Zeile 625:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 635: Zeile 635:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 645: Zeile 645:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 655: Zeile 655:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 665: Zeile 665:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
|  
 
|  
 
| I
 
| I
Zeile 675: Zeile 675:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 685: Zeile 685:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 695: Zeile 695:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 705: Zeile 705:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 715: Zeile 715:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 725: Zeile 725:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 735: Zeile 735:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
|  
 
|  
 
| I
 
| I
Zeile 745: Zeile 745:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 755: Zeile 755:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 765: Zeile 765:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin  (Civ4 FFH)|Summon Griffin ]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin  (Civ4 FFH)|Summon Griffin ]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 775: Zeile 775:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Heal  (Civ4 FFH)|Heal ]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Heal  (Civ4 FFH)|Heal ]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 785: Zeile 785:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 795: Zeile 795:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 805: Zeile 805:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
 
|  
 
|  
 
| I
 
| I
Zeile 815: Zeile 815:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[FfH Mind (Civ4 FFH)|Geist]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 825: Zeile 825:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 835: Zeile 835:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 845: Zeile 845:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 855: Zeile 855:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
|  
 
|  
 
| I
 
| I
Zeile 865: Zeile 865:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 875: Zeile 875:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 885: Zeile 885:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 895: Zeile 895:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Nature]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 905: Zeile 905:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 915: Zeile 915:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 925: Zeile 925:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
 
|  
 
|  
 
| I
 
| I
Zeile 935: Zeile 935:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 945: Zeile 945:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
 
| Sorcery
 
| Sorcery
 
| II
 
| II
Zeile 955: Zeile 955:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 965: Zeile 965:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 975: Zeile 975:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
|  
 
|  
 
| I
 
| I
Zeile 985: Zeile 985:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Water Walking  (Civ4 FFH)|Water Walking ]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Water Walking  (Civ4 FFH)|Water Walking ]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Divine, Sorcery
 
| Divine, Sorcery
 
| II
 
| II
Zeile 995: Zeile 995:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Summoning
 
| Summoning
 
| II
 
| II
Zeile 1.005: Zeile 1.005:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Divine
 
| Divine
 
| III
 
| III
Zeile 1.014: Zeile 1.014:
 
| Kraken
 
| Kraken
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Tsunami (Civ4 FFH)|Tsunami]]
+
|bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Sorcery
 
| Sorcery
 
| III
 
| III
Zeile 1.025: Zeile 1.025:
 
|- align="center"
 
|- align="center"
 
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]]
 
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Summoning
 
| Summoning
 
| III
 
| III
Zeile 1.034: Zeile 1.034:
 
| Water elemental
 
| Water elemental
 
|}
 
|}
 +
 +
{{FFHRing}}

Version vom 21. Mai 2007, 11:25 Uhr


Zauber nach Sphäre, Spezialisation, und Rang

Sphäre Alle / Stufe I (Adept) Erleuchtet / Stufe II (Priester) Zauberei / Stufe II (Magier) Beschwörung / Stufe II (Beschwörer) Erleuchtet / Stufe III
(Hohepriester/
Inquisitor)
Zauberei / Stufe III (Erzmagier) Beschwörung / Stufe III (Rufer)
Luft Günstiger Wind Wirbelwind Blitz beschwören Wolkenstrudel Luftelementar rufen
Körper Hast Brennendes Blut
(Runen, Obheilige)
Regeneration Fleisch Sprössling
(Runen, Obheilige)
Steinhaut
Chaos Klingentanz Wandlung
(Obheilige)
Magie lösen Chaos Marodeur beschwören Glücksumkehr
(Obheilige)
Wut Grubenbestie beschwören
Tod Skelett beschwören Infektion Alb beschwören Lichwandlung Gespenst beschwören
Dimensionen Entrinnen
Erde Steinwall Stein der Weisen
(Runen)
Rost Kikijub beschwören Erdbeben
(Runen)
Schlag Erdelementar rufen
Verzauberung Letzter Schliff Spiritueller Hammer
(Runen)
Flammenpfeile Schild des Glaubens
(Runen)
Zauberstab erschaffen
Entropie Atrophie Sündenmal
(Schleier)
Besudeln Imp beschwören Verbannung (Schleier)
Höllenfeuer (Schleier)
Entkräftung Balor beschwören
Feuer Versengen Flammenring
(Weisung, Schleier)
Feuerball Sandlöwe Feuersäule
(Weisung, Schleier)
Meteorsturm Feuerelementar rufen
Gesetz Loyalität Wiederaufbau der Stadt
(Weisung)
Heldenmut Rechtsprecher beschwören Gerechte Sache
(Weisung)
Dogma Heimstatt der Einherjar beschwören
Leben Heiligen Heile Krankheit
(Weisung, Gefährten, Runen)
Untote vernichten Greif beschwören Heilen
(Weisung, Gefährten, Runen)
Auferstehung Lebensfunke rufen
Geist Beeindrucken Suchendes Auge
(Obheilige)
Inspiration Scheussliche Gedanken
(Obheilige)
Kontrolle übernehmen
Natur Wipfelwehr Wuchs
(Gefährten)
Vergiftete Klinge Dornenwand beschwören Wurzel
(Gefährten)
Urbar Ent beschwören
Seele Tapferkeit Guru
(Weisung)
Hoffnung Segnen
(Weisung)
Vertrauen
Wasser Frühling Wasserwandeln Dschinn beschwören Krake beschwören Tsunami Wasserelementar rufen



Liste der Zauber und Effekte

Name Sphäre Bereich Zauberstufe Andere Vorraussetzungen Dauer Ziel Reichweite Effekt
Günstige Winde Luft I Chance to wear off each turn Naval units Present Plot boosts the movement and withdrawal of naval units
Wirbelwind Luft Sorcery II Instant All units within 1 plot (3x3) Repel enemy units 1 space away
Summon Lightning Elemental Luft Summoning II 1 Turn Summon Present Plot Lightning Elemental (3 Lightning, 2move, Blitz)
Wolkenstrudel Luft Sorcery III Instant All units within 2 plot(5x5) Damage
Conjure Air Elemental Luft Summoning III 1 Turn Summon Present Plot Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking)
Hast Körper I 1 Turn Living Units Present Plot + 1 movement
Brennendes Blut Körper Divine II 1 Turn 1 self unit Present Plot +40%Str, Blitz, +1mv, 75% chance unit will die next turn
Fleisch Sprößling Körper Divine III Permanent 2 Units Present Plot Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units
Steinhaut Körper Sorcery III Next combat All units Present Plot immue to 3 hits
Klingentanz Chaos I 1 Turn All units Present Plot 1 First strike
Mutation Chaos Divine II Permanent Non-mutated living units Present Plot Randomly does some of the following:
  • - 1 Strength (15%)
  • + 1 Strength (15%)
  • + 2 Strength (15%)
  • Enrage (15%)
  • Crazed (15%)
  • Diseased (10%)
  • Magic Resistance (5%)
  • Regeneration (5%)
  • Withered (5%)
Magie lösen Chaos Sorcery II Instant All units within 1 plot (3x3) Dispel harmful spell from friendly unit and improvement spells from other units
Summon Chaos Marauder Chaos Summoning II 1 Turn Summon Present Plot Chaos Maraudar(5str, 2mv, chance of turning barbarian)
Glücksumkehr Chaos Divine III Permanent Caster Caster Combat str equals foe via Glücksumkehr Promotion.
Raserei Chaos Sorcery III Permanent 1 unit 1 + Spell Extension target unit becomes barbarian
Summon Pit Beast Chaos Summoning III Until unit does not engage in combat Summon Present Plot Pit Beast(7+2Unholy, 2move)
Raise Skeleton Tod I Permanent (1 per caster) Summon Present Plot Skeleton (2 +1Unholy, 1 move)
Contagion Tod Sorcery II Instant All units 1 + Spell Extension Damage and Diesease units
Summon Nightmare Tod Summoning II 1 Turn Summon Nightmare
Lichdom Tod Sorcery III Permanent Caster Caster Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit)
Summon Wraith Tod Summoning III 1 Turn Summon Present Plot Wraith
Escape Dimensionen I Instant Caster Caster Teleports Caster to Capital
Wall of Stone Erde I Until caster leaves City Present Plot Gives a Wall of stone (25% DEF) to city
Transmutation Erde Divine II Copper or Gold Permanent Copper or Gold Present Plot Transmute Gold from/to Copper
Rust Erde Sorcery II Until Unit returns to barrack 1 unit 1 + Spell Extension -10% unit strength, removes weapon promotions.
Summon Kikijub Erde Summoning II 1 Turn Summon Present Plot Kikijub
Earthquake Erde Divine III Instant None within 1 plot (3x3) 25% chance of destoying buildings in adjacent tile
Crush Erde Sorcery III Instant All units 1 + Spell Extension 20 - 59 damage to all units on target tile
Conjure Earth Elemental Erde Summoning III 1 Turn Summon Present Plot Earth Elemental
Enchanted Blade Verzauberung I Permanent Melee units Present Plot + 20% Strength, also removes rust
Spiritual Hammer Verzauberung Divine II Permanent Disciple units Present Plot +1 Holy Strength
Flaming Arrows Verzauberung Sorcery II Permanent Archery units Present Plot + 20% Strength
Shield of Faith Verzauberung Divine III Permanent All units Present Plot 10% strength + another 20% strength if defending
Enchant Spellstaff Verzauberung Sorcery III Until used Caster Caster Allows caster to cast an additional spell when used on another turn
Wither Entropie I Permanent 1 unit 1 + Spell Extension -20% healing each turn, heals while moving
Unholy Taint Entropie Divine II Permanent Caster Caster Caster gains XP faster (see arcane unit) but is weaken (-25% str)
Defile Entropie Sorcery II Permanent Terrain Present Plot Defiles the tile (tile produce nothing)
Summon Imp Entropie Summoning II 1 Turn Summon Present Plot Imp
Banish Entropie Divine III Instant Summon units 1 + Spell Extension Banish summon units
Hellfire Entropie Divine III Only Infernal Permanent Terrain Present Plot Creates Hellfire terrian improvement (produce Infernal demon randomly)
Enervation Entropie Sorcery III Permanent 1 unit 1 + Spell Extension  !/2 target unit XP
Summon Balor Entropie Summoning III 1 Turn Summon Present Plot Balor
Scorch Feuer I Permanent Terrain Present Plot Turns Plains to Desert or Fields of Perdition to Burning Sands
Ring of Flames Feuer Divine II Instant All units within 1 plot (3x3) 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
Fireball Feuer Sorcery II 1 Turn Summon Present Plot Creates Fireball
Sand Lion Feuer Summoning II Desert or Burning Sands 1 Turn Summon Present Plot Sand Lion (see invisibility)
Pillar of Fire Feuer Divine III Instant All units 1 + Spell Extension 60 base fire damage to all units
Meteor Swarm Feuer Sorcery III 1 Turn Summon Present Plot 3 x Meteor
Conjure Fire Elemental Feuer Summoning III 1 Turn Summon Present Plot Fire Elemental
Loyalty Ordnung I Permanent All units Present Plot Unit dies instead of being converted
Restore City Ordnung Divine II City Ruins Permanent Terrain Present Plot Create city from city ruins
Valor Ordnung Sorcery II 10% Chance to wear off each turn All units Present Plot +1 XP per combat until it wears off
Summon Law Bringer Ordnung Summoning II 1 Turn Summon Present Plot Law Bringer
Righteous Cause Ordnung Divine III Permanent City 1 + Spell Extension Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell
Unyielding Order Ordnung Sorcery III Until caster leaves City Present Plot No unhappiness in city until caster leaves
Summon Host of the Einherjar Ordnung Summoning III Until unit does not engage in combat Summon Present Plot Host of Einherjar
Sanctify Leben I Permanent Terrain Present Plot Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
Cure Disease Leben Divine II Permanent All units Present Plot Remove disease from unit
Destroy Undead Leben Sorcery II Permanent All undead units 1 + Spell Extension Damages undead unit
Summon Griffin Leben Summoning II 1 Turn Summon Present Plot Griffin
Heal Leben Divine III Permanent All units Present Plot Heals 20HP
Resurrection Leben Sorcery III Life Node Permanent None Caster Revive Civ Hero, destroys life node
Summon Lifespark Leben Summoning III 1 Turn Summon Present Plot Lifespark (2 move, heals 20HP on all unit in the same stack)
Charm Person Geist I 10% chance of wearing off each turn All unit? Present Plot Charmed units are unable to attack (or auto-retreat to be precise)
Floating Eye Geist Divine II 1 Turn Summon Present Plot Floating eye (4 sight range unit, cannot fight)
Inspiration Geist Sorcery II Until caster leaves City Present Plot +4 science in the city
Hideous Thoughts Geist Divine III Permanent 1 unit Present Plot +1 move, 40% Strength, -80% Defense, take damage
Domination Geist Sorcery III Permanent 1 unit 1 + Spell Extension Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
Treetop Defence Natur I Forest Plot Until unit moves to a non-forest plot All units Present Plot Gains 2 First strike during combat
Bloom Natur Divine II Non-improved terrain Permanent Terrain Present Plot Creates Forest
Poison Blade Natur Sorcery II Permanent All Recon units Present Plot +1 Poison Strength
Summon Guardian Vines Natur Summoning II Permanent (1 per caster) Summon Present Plot Guardian Vine (stationary unit)
Entangle Nature Divine III 1 Turn 1 unit 1 + Spell Extension Target unit is unable to move
Vitalize Natur Sorcery III Permanent Terrain Present Plot Changes Ice to Tundra to Plains to Grassland
Summon Treant Natur Summoning III Forest Plot Permanent (1 per caster) Summon Present Plot Treant
Courage Seele I Permanent All units Present Plot + 10% Healing in enemy plot, can attack units with Fear promotion
Spirit Guide Seele Divine II Permanent All units Present Plot Gives 50% XP to random civ unit when unit is killed
Hope Seele Sorcery II Until caster leaves City Present Plot +1 Happiness and +4 Culture/turn
Bless Seele Divine III Next combat All units Present Plot +1 Holy strength
Trust Seele Sorcery III Must be cast from inside a city Permanent None None +2 Relationship with AI
Spring Wasser I Non-Flood Plains Permanent Terrain Present Plot Changes Desert to Plains. Removes any Flames or Smoke within 1 plot.
Water Walking Wasser Divine, Sorcery II Permanent Caster Caster Allows caster to move on water
Summon Djinn Wasser Summoning II 1 Turn Summon Present Plot Djinn
Summon Kraken Wasser Divine III Next to water Permanent (1 per caster) Summon Present Plot Kraken
Tsunami Wasser Sorcery III Target tile next to water Instant Terrain 1 + Spell Extension Damage units on plot, plot may become coast
Conjure Water Elemental Wasser Summoning III 1 Turn Summon Present Plot Water elemental