Kategorie Diskussion:Handelseinheiten (Civ2)
Thoddy Basic Formula
Roundown ((BTA of SC + BTA of DC + 1) * (D +10) * FD / 48.5)
BTA = Base Trade Arrows SC = Source City DC = Destination City D = Distance FD = Foreign Delivery
Base Trade Arrows
The number of trade arrows a city produces from worked city squares.
Source City
Home city of the caravan.
Destination City
The city to which the caravan is delivered.
Distance
The number of squares separating the source and the destination cities. Imagine Civ2-map turned by 45 degrees. Then you see that map is a simple grid of squares. Take the "rectangle" defined by the position of the unit and the position of the city (all sides of rectangle are built by squares connected by lines, not by edges). Distance = (length of longer side of rectangle) + 0.5 * (length of shorter side of rectangle)
Foreign Delivery
X1 The Source City and the Destination City are both part of the same civilization. X2 The civilization of the Source City differs from the civilization of the Destination City.
Multipliers
Multiply the results of the Basic Formula by all the multipliers listed below rounding the final result up, if necessary
Commodity Demand Multiplier
X1 any commodity not demanded X2 Hides, Wool, Beads, Salt, Copper, or Dye X2½ Cloth, Coal, Wine, Silver X3 Silk, Spice, Gems, Gold X3½ Oil X4 Uranium
Roadway Multiplier
X1 source and destination cities are not connected or are connected but not by the most direct route X1½ connected by road X2 connected by rail
Halving Factor
X1 source civilization has discovered Navigation or Invention or the game turn exceeds 200 X2 none of these conditions met
Railroad Multiplier
X1 if Railroad has not been discovered X2/3 if Railroad has been discovered
Flight Multiplier
X1 if Flight has not been discovered X2/3 if Flight has been discovered
Superhighway Multiplier
X1 neither city has Superhighways X1½ one city has Superhighways X2 both cities have Superhighways
Freight Multiplier
X1 if the trade unit was not Freight X1½ if the trade unit was Freight
Continental Multiplier
X1 source and destination cities are on the same continent X2 source and destination cities are on different continents
Airport Multiplier
X1 neither city has an Airport X1 one city has an Airport X1½ cities are on the same continent and both have Airports X2 cities are on the different continents and both have Airports
Credits
Robert Lancaster upon who's ground breaking research this paper is based.
Winkler who's ancient scrolls made Lancaster's formula common knowledge.
Quantum Satis for his reseach and the pathways image.
All the contributors on the Apolyton Strategy Forum, especially; Caesar the Great, DaveV, samson, Gastrifitis, arii, Scouse Gits, SlowThinker, La Fayette. Their discussions and discoveries have embodied and broadened the understanding of trade in civ2.