Jäger (Civ4 FFH)

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Civ4FFH Jäger.png Jäger
Erkundungseinheiten
Werte
Stärke 3 Civ4Power.png
Bewegung 2 Civ4Fortbewegung.png
Herstellungskosten
Schnell 40 Civ4Produktion.png
Normal 60 Civ4Produktion.png
Langsam 90 Civ4Produktion.png
Episch 120 Civ4Produktion.png
Voraussetzungen
Technologien Jagt
Gebäude Jagthütte
Eigenschaften
Fähigkeiten kann Tempel erkunden
Kann versteckte Tiere sehen
Versteht sich gut mit Eingeborenendörfern
Kann einen Vogel tragen
Kann bauen Jagtlager
Sonstiges +25% gegen Raubtiere
Stadtangriff: -20%
Frachtraum: 1
Modernisierungen
Modernisierung zu Waldläufer, Meuchelmörder
Modernisierung von Späher

Strategy:

With their animal bonus hunters can kill most animals. Promoted with Combat I and then Subdue Animal, they can provide you with animals for your Carnival. Upgrading your Hunters movement with the Mobility I and Mobility II are also good options, as he will also be able to protect your empire from goblins. Combat III and then Sentry is viable option for exploration as well.

Try to keep your hunters alive and later upgrade them to Shadows - with Mobility I and Sentry they are really useful.

Civilopedia

Years of living in the wilderness on their own terms have taught these men a thing or two about the importance of stealth, speed and senses. When called upon to do so, they make excellent scouts, moving fast and missing little. Though not as magnificently in tune with the land as the Rangers and Elves, hunters know how to bend Nature to their will, and make use of the advantages She gives. Many Hunters are excellent animal trainers, and you will rarely find one without a large hound and a bird of prey as travelling companions.

Strategy Text

Hunters are able to build camps and continue the Scout tradition of 2 movement. They can also train Hawks and use them to scout out areas without having to waste time or risk their lives investigating it themselves. A Hunting Lodge is required to train a Hunter, and Hunters can be upgraded to Rangers or Assassins.