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− | [[Kategorie:Einheiten_Civ4 FFH]] | + | #REDIRECT [[Jäger (Civ4 FFH)]] |
− | [[Kategorie:Civ4 FFH]]
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− | [[Kategorie:Erkundungseinheiten (Civ4 FFH)]]
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− | [[Kategorie:Elfen (Civ4 FFH)]]
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− | {{Einheit_Info_Civ4_FFH |
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− | Name = Elfen-Jäger |
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− | Bild = Civ4FFH_Elfen-Jäger.png |
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− | Kategorie = [[:Kategorie:Erkundungseinheiten (Civ4 FFH)|Erkundungseinheiten]]|
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− | Staerke = 3 |
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− | Bewegung = 2 |
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− | Kosten_schnell = kommt noch |
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− | Kosten_normal = 60 |
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− | Kosten_langsam = kommt noch |
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− | Kosten_episch = kommt noch |
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− | Voraussetzungen = [[Jagd (Civ4 FFH)|Jagd]]|
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− | Ressourcen = |
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− | Gebaeude = [[Jagdhütte (Civ4 FFH)|Jagdhütte]] |
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− | Religion = |
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− | Zauber = |
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− | Zivilisation = [[Ljosalfar (Civ4 FFH)|Ljosalfar]] |
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− | Ersetzt = [[Jäger (Civ4 FFH)|Jäger]] |
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− | Startbefoerderungen = [[Beförderung Elfe (Civ4 FFH)|Elfe]] |
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− | Faehigkeiten = kann [[Tempel erkunden (Civ4 FFH)| Tempel erkunden]]<br>Kann [[sieht versteckte Tiere (Civ4 FFH)|versteckte Tiere]] sehen<br>Versteht sich gut mit [[Bessere Ergebnisse von Eingeborenendörfern (Civ4 FFH)|Eingeborenendörfern]]<br>Kann einen [[trägt Vögel (Civ4 FFH)|Vogel]] tragen|
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− | Kann_Bauen = [[Jagdlager (Civ4 FFH)|Jagdlager]]|
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− | Sonstiges = +75% gegen [[:Kategorie:Raubtiere (Civ4 FFH)|Raubtiere]]<br>Stadtangriff: -20%<br>[[Frachtraum (Civ4 FFH)|Frachtraum:]] 1|
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− | Modernisierung_zu = [[Waldläufer (Civ4 FFH)|Waldläufer]], [[Meuchelmörder (Civ4 FFH)|Meuchelmörder]] |
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− | Modernisierung_von = [[Späher (Civ4 FFH)|Späher]]|
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− | Befoerderungen =
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− | }}
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− | This unit is the [[FfH Elven (Promtion)|Elven]] version of the [[FfH Hunter (Unit)|Hunter]].
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− | Strategy:
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− | With their animal bonus Elven Hunters can kill most animals. Promoted with [[FfH Combat I (Promotion)|Combat I]] and then [[FfH Subdue Animal (Promotion)|Subdue Animal]], they can provide you with animals for your [[FfH Carnival (Building)|Carnival]]. Upgrading your Elven Hunters' movement with the [[FfH Mobility I (Promotion)|Mobility I]] and [[FfH Mobility II (Promotion)|Mobility II]] are also good options, as he will also be able to protect your empire from goblins. [[FfH Combat III (Promotion)|Combat III]] and then [[FfH Sentry (Promotion)|Sentry]] is viable option for exploration as well.
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− | Try to keep your Elven Hunters alive and later upgrade them to [[FfH Shadow (Unit)|Shadow]]s - with [[FfH Mobility I (Promotion)|Mobility I]] and [[FfH Sentry (Promotion)|Sentry]] they are really useful.
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− | ==Civilopedia==
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− | Years of living in the wilderness on their own terms have taught these men a thing or two about the importance of stealth, speed and senses. When called upon to do so, they make excellent scouts, moving fast and missing little. Though not as magnificently in tune with the land as the Rangers and Elves, hunters know how to bend Nature to their will, and make use of the advantages She gives. Many Hunters are excellent animal trainers, and you will rarely find one without a large hound and a bird of prey as travelling companions.
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− | ===Strategy Text===
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− | Hunters are able to build camps and continue the Scout tradition of 2 movement. They can also train Hawks and use them to scout out areas without having to waste time or risk their lives investigating it themselves. A Hunting Lodge is required to train a Hunter, and Hunters can be upgraded to Rangers or Assassins.
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− | {{FFHRing}}
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